Friday, July 6, 2012

WIP - Project 3

Render an Animation - Path Constraint
Before rendering an animation, you will have to set your camera. An easy way to do that is path constraint which is setting up a path for your camera to move.
First, you can use line or nurbs curve to set your path. In my case, I used line which goes along the facade.
Adjust the height of the line to the eye level of the camera.
Choose the type of camera you prefer. Target or Free. In my case, i chose free.
Place the camera anywhere you want.
Rotate the camera to the right angle.
Go to Animation, Constraints then select Path Constraint.
After that, select the line that you made as the path.
Try to move the trackbar at the bottom and you will notice the camera moving along the line.
You can change the number of frames by clicking the icon with a  pop up and a clock at the bottom right corner. Change the number to the number of frames you prefer at "Length" or "End Time".
Zoom out to the four windows and change one of the panels to the camera view you just made.

From here, you will be able to see the camera view as you try to adjust the right angles.
Then, scroll down to the Render Output. Click Files and save the file as avi. 
Before the rendering starts, open the render setup (F10). Under the Common Tab, at the Common Parameters, check range and type in the number of frames you want to render.
To decrease the render time, you can try to generate the final gather map first. Under the Indirect Illumination tab, scroll down until you see "Reuse (FG and GI Disk Caching)" You can skip several frames which will increase render speed but reduce the quality of the render.
Then, Let the RENDER begins!

No comments:

Post a Comment