Thursday, June 21, 2012

WIP - Project 2

Rendering Materials.
Using a selected jpeg and bitmap.












Editing the bitmap by adjusting the roughness, reflectivity, refraction and also the bump to make the material more real.
























Select the elements that was assigned with the material and open the modify tab. The patterns of the bitmap can be adjusted using the UVW Map under the modifying list. 












In order to let the different elements to have a continuation of bitmap, select acquire from the UVM Map modifier. Select the neighbouring elements that have been assigned with the same materials and was already adjusted with UVM Map. Choose Relative Absolute and click OK. Your bitmap will be connected without having trouble to rearrange the mapping of the bitmap.












Render to check if the material is assigned and arranged accordingly.











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