Thursday, June 21, 2012

WIP - Project 2

My final renderings.























Project 2 - Completed.

WIP - Project 2

Lighting - Free Light
Placing a free light in the space to create an artificial lighting.

Select the free light under photometric light.
Choose the shape of your free light you prefer.
Place it at the space you want. Choose the type of light your prefer.
Type in the amount of light that is suitable.
Remember to adjust your time for your daylight system so that your artificial lighting suits the environment.
This is the draft i rendered before rendering the final product.
My Final Rendering.

WIP - Project 2

Lighting with Mr Sky Portal
This can be used to allow your daylight system to shine into your interior.

First, select your glass.
Put them in the same layer.
Hide the layer for the glass.
Go to the elevations. Select Mr Sky Portal under Photometric Lights. Create it over the frame of the windows.
Make sure your sky portal is created on the right direction where the arrows points towards the direction of the sunlight.
Have the sky portals over all your windows.
Before your render, remember to change your exposure to indoor daylight.
This is a draft i rendered before i added the sky portal.
This is the draft i rendered after i added the sky portal.
My final render of the interior.

WIP - Project 2

Importing Furnitures.
Download your furniture models online.

Choose import.

Select the downloaded models.

Merge it with your file.
To be on the safe side, group your downloaded model together so that you can move it easily.
Rescale it to an appropriate size.
Arrange it in the space you want.
You can import as many furnitures as you like into your model but take note that it will increase your rendering time as well as increase your file size.

WIP - Project 2

Making Windows
Using Boolean.
First, you choose the place where you want your window to be.
Make a box on that specific position with the correct width.
Then you drag it out or isolate it to ease your work.
Hold shift while you rescale the box slightly smaller than the original one and choose copy instead of ins
After that scale it out to have a bigger width than the original one.
Select the original box and go to compound object and select Boolean. Click on "pick operand B" and select the smaller box in the middle.
Then, you get your frame. For the glass, choose plane and place it in the middle of the frame.
Assign your material to the frame and the glass.
Group them together to ease your work.
Move it back to its space.
There you get your windows.

WIP - Project 2

Rendering Materials.
Using a selected jpeg and bitmap.












Editing the bitmap by adjusting the roughness, reflectivity, refraction and also the bump to make the material more real.
























Select the elements that was assigned with the material and open the modify tab. The patterns of the bitmap can be adjusted using the UVW Map under the modifying list. 












In order to let the different elements to have a continuation of bitmap, select acquire from the UVM Map modifier. Select the neighbouring elements that have been assigned with the same materials and was already adjusted with UVM Map. Choose Relative Absolute and click OK. Your bitmap will be connected without having trouble to rearrange the mapping of the bitmap.












Render to check if the material is assigned and arranged accordingly.