Thursday, June 21, 2012

WIP - Project 2

Importing Furnitures.
Download your furniture models online.

Choose import.

Select the downloaded models.

Merge it with your file.
To be on the safe side, group your downloaded model together so that you can move it easily.
Rescale it to an appropriate size.
Arrange it in the space you want.
You can import as many furnitures as you like into your model but take note that it will increase your rendering time as well as increase your file size.

WIP - Project 2

Making Windows
Using Boolean.
First, you choose the place where you want your window to be.
Make a box on that specific position with the correct width.
Then you drag it out or isolate it to ease your work.
Hold shift while you rescale the box slightly smaller than the original one and choose copy instead of ins
After that scale it out to have a bigger width than the original one.
Select the original box and go to compound object and select Boolean. Click on "pick operand B" and select the smaller box in the middle.
Then, you get your frame. For the glass, choose plane and place it in the middle of the frame.
Assign your material to the frame and the glass.
Group them together to ease your work.
Move it back to its space.
There you get your windows.

WIP - Project 2

Rendering Materials.
Using a selected jpeg and bitmap.












Editing the bitmap by adjusting the roughness, reflectivity, refraction and also the bump to make the material more real.
























Select the elements that was assigned with the material and open the modify tab. The patterns of the bitmap can be adjusted using the UVW Map under the modifying list. 












In order to let the different elements to have a continuation of bitmap, select acquire from the UVM Map modifier. Select the neighbouring elements that have been assigned with the same materials and was already adjusted with UVM Map. Choose Relative Absolute and click OK. Your bitmap will be connected without having trouble to rearrange the mapping of the bitmap.












Render to check if the material is assigned and arranged accordingly.











Thursday, May 3, 2012

WIP - Project 1

With basic rendering of materials and lighting, project 1 completed. 




















Final progess of project 1 uploaded.

WIP - Project 1

My last progress stops when I finished extruding the walls.
Then, I added the contours and doors and windows.


















Third progess of project 1 uploaded.

Wednesday, May 2, 2012

WIP - Project 1

The previous progress shows the extruded walls for first floor.
My progress then shows how I started to extruding the walls for second floor as well as the roof and stairs.





















Second progess of project 1 uploaded.

WIP - Project 1

Project 1  : Completed Basic 3D Model
Building    : Koshino House
Architect  : Tadao Ando

































Instead of using AutoCAD, I used Google Sketchup to start with my project before exporting to 3D Max for further rendering.

















 First progess of project 1 uploaded.