My first 3D animation rendering.
Koshino House, Tadao Ando.
Computer Applications 2...completed! ;)
First, select your daylight system and go to Modify. Click Setup to change the time of the day. |
You can change the time according to what time you want to start and which scene you prefer. In my case, I started off at 5AM where the sun starts to rise. |
Then, more your trackbar to the end of the frames and select auto key at the bottom. Auto key will help you to add key frames automatically if changes is done directly on the 3D modelling. |
Repeat the same steps. Select daylight system, go to Modify, select setup and change the time. I want the time daylight to stops as the sun sets. That's why i chose 7PM. |
Try to move your trackbar and you will see how the sun moves across the building. |
First, you can use line or nurbs curve to set your path. In my case, I used line which goes along the facade. |
Adjust the height of the line to the eye level of the camera. |
Choose the type of camera you prefer. Target or Free. In my case, i chose free. |
Place the camera anywhere you want. |
Rotate the camera to the right angle. |
After that, select the line that you made as the path. |
Try to move the trackbar at the bottom and you will notice the camera moving along the line. |
You can change the number of frames by clicking the icon with a pop up and a clock at the bottom right corner. Change the number to the number of frames you prefer at "Length" or "End Time". |
Zoom out to the four windows and change one of the panels to the camera view you just made. |
From here, you will be able to see the camera view as you try to adjust the right angles. |
Then, scroll down to the Render Output. Click Files and save the file as avi. |
Before the rendering starts, open the render setup (F10). Under the Common Tab, at the Common Parameters, check range and type in the number of frames you want to render. |
Then, Let the RENDER begins! |
Select the free light under photometric light. |
Choose the shape of your free light you prefer. |
Place it at the space you want. Choose the type of light your prefer. |
Type in the amount of light that is suitable. |
Remember to adjust your time for your daylight system so that your artificial lighting suits the environment. |
This is the draft i rendered before rendering the final product. |
My Final Rendering. |
First, select your glass. |
Put them in the same layer. |
Hide the layer for the glass. |
Go to the elevations. Select Mr Sky Portal under Photometric Lights. Create it over the frame of the windows. |
Make sure your sky portal is created on the right direction where the arrows points towards the direction of the sunlight. |
Have the sky portals over all your windows. |
Before your render, remember to change your exposure to indoor daylight. |
This is a draft i rendered before i added the sky portal. |
This is the draft i rendered after i added the sky portal. |
My final render of the interior. |
Choose import. |
Select the downloaded models. |
Merge it with your file. |
To be on the safe side, group your downloaded model together so that you can move it easily. |
Rescale it to an appropriate size. |
Arrange it in the space you want. |
You can import as many furnitures as you like into your model but take note that it will increase your rendering time as well as increase your file size. |
First, you choose the place where you want your window to be. |
Make a box on that specific position with the correct width. |
Then you drag it out or isolate it to ease your work.
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Hold shift while you rescale the box slightly smaller than the original one and choose copy instead of ins
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After that scale it out to have a bigger width than the original one. |
Select the original box and go to compound object and select Boolean. Click on "pick operand B" and select the smaller box in the middle. |
Then, you get your frame. For the glass, choose plane and place it in the middle of the frame. |
Assign your material to the frame and the glass. |
Group them together to ease your work. |
Move it back to its space. |
There you get your windows. |